1 October 2024
Why Nobody Cares About the Metaverse?
The Information Technology community has been buzzing over the concept of a Metaverse well before Facebook changed its name to Meta, seeing it as a kind of digital paradise where people may be and do whatever they desire. Fans as well as producers of all stripes appear eager to weigh in on the concept, proving its inherent appeal. Furthermore, the ordinary user seems to have little interest in the Metaverse, as a drop in Meta shares will not really exactly inspire optimism.
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No one cares about the Metaverse for the following five reasons:
1. Worst Graphics and No Immersion
The company took a major risk from the start by making promises that couldn't be fulfilled in a sufficient length of time. Imagine a virtual environment so realistic that it seems like you're really there, a world where you can do anything and no one can stop you; that's really the Metaverse. CEO of Meta Mark Zuckerberg has described the ideal as "being there" when surrounded by loved ones. For this reason, it isn't unexpected that Zuckerberg's latest shot, which looks to depict initial renderings of the Metaverse, was received with harsh feedback from his followers. To put it in perspective, it typically takes between two and five years or more to develop a single AAA game with a moderate scope. The Metaverse encompasses a far larger area. It aims to take over from the traditional internet and even serve as a substitute for reality in certain situations. The eventual objective is to make it possible to do almost anything online, including shop, socialize, work, play, study, and create. However, in its present form, it is not very useful. Building such an universe would involve an inconceivably huge amount of human time and effort and it's not something that could be accomplished in just a few short years. There are many who say it's a waste of time to try to develop technology that can support the Metaverse anyhow.
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2. Virtual Reality Headsets are Bulky and Expensive
The Metaverse has a second issue in that it is still too complicated for the average person to enter. The current generation of virtual reality headgear is prohibitively costly, uncomfortable, and cumbersome. Architectural refinements are to be expected over time, but reduced costs will need widespread use of the technology and increased manufacturing output. There is not a bunch of evidence to suggest a shift in the prevailing pattern at the present time. The ultimate objective is to make VR headgear the size of a regular pair of spectacles, like the ones you're probably currently wearing. Several issues may be resolved if people started using their glasses as both an augmented reality and virtual reality device. Aside from being more comfortable to wear for longer periods of time, the eyeglasses would likewise be more easier to transport as well as store, because they will fit into any standard eyeglass case. Unfortunately, virtual reality headsets are still too expensive for the vast majority of consumers at this time.
3. Safety and Security Issues
Individuals are skeptical of the notion of a Metaverse because of the security and privacy dangers it entails, particularly given that Meta, the concept's primary proponent, has a checkered past that includes several scandals and the repeated inability to secure user privacy. Keep in mind that a Virtual Reality headset has to be able to continually monitor your speech, eye gaze, as well as expressive emotions in order to function properly. Various supplementary devices may monitor your body's motions as well as provide information about your physical make-up. This is essential for your Metaverse counterpart to look, act, and feel like you, however it also indicates that corporations may collect very detailed biometric information about you. Advertisers may get too close to you by monitoring your online activities in order to determine your likes and dislikes and then tailoring their messages to you accordingly.
4. Health Problems
More than just your personal information is at stake here; your physical and mental well-being are as well. Eventually, if this takes off, we'll all be living in the Metaverse. This is cognitively harmful for the same reasons that excessive social media use is physically harmful. It's even worse than before this time. It's possible that the Metaverse is more harmful than social media since it's so much more interesting and engaging. Since you can enjoy yourself in an endlessly interesting setting, there's no need to go outside. Physical health suffers with time spent in the Metaverse as well. Because a virtual reality headgear is donned on the face, the screen is much closer to the user's eyes than it would be if they were using a desktop or mobile device.
5. Cyberbullying and Harassment Issues
When it comes to the repercussions of harassment as well as abuse, the Metaverse would be far more devastating than the internet. Keep in mind that the Metaverse's intended effect is to heighten awareness, which is wonderful for appreciating pleasant experiences but may also increase anxiety when confronted with unsettling ones. Given that you can view as well as hear your assailant in the Metaverse, hate speech, sexual harassment, and death threats will seem far more traumatic than they do when received by text message or social media.
The Bottomline
Individuals are understandably concerned about the long-term repercussions of the Metaverse on our civilization, which may be as perilous as it is thrilling. The Metaverse has the potential to become as ubiquitous for Generation Z and subsequent generations as social media is now. The Metaverse, however, presents our society with a host of novel difficulties that have never been encountered before, and it's cause for anxiety that the businesses that support it so often put revenues above humans. You may choose to ignore the Metaverse for the time being, but that option will soon disappear.
Disclaimer: The author’s thoughts and comments are solely for educational reasons and informative purposes only. They do not represent financial, investment, or other advice.