1 October 2024
How Can Education Use the Metaverse?
The nature of the virtual environment is ever-evolving. More people have access to AR/VR tools, thus experiences could be more realistic than ever before. It is predicted that perhaps the Metaverse, a digitally enhanced reality, would make both real and virtual life more engaging in the not-too-distant coming years. I can't be the only one who thinks this feels like a movie plot. Throughout this blog, we shall break down the mysterious nature of the Metaverse as well as demonstrate how it may be utilized to revolutionize education.
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A lot has changed in education since the dot-com boom of the late '90s gave birth to online learning or electronic Learning (eLearning). Micro-learning, which is characterized by bite-sized, video-based learning on demand, emerged with the second wave of mobile computing and social media. Many experts in the field are now declaring that we have entered the third generation of computers. Metaverses of virtual three-dimensional places, where we interact as realistic avatars, will replace flat static sites on the PC and smartphone. Akin to cyberspace, but with bodies, the Metaverse is a place where you'll always find company. The Metaverse is "always on" and allows for peer-to-peer social connections, in contrast to Zoom conversations which must be arranged in advance and vanish after the session is over. The ramifications of this shift for skill development and education are substantial.
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What is the Metaverse?
The Greek word "Meta" indicates "Beyond," and within this context, we're talking about a world of opportunities that extends far beyond the limits of today 's technologies. Professionals in the field of information technology frequently employ the word "Metaverse" to describe their vision of the future, where both the online as well as offline worlds merge. The terms "mirror world," "spatial internet," as well as "augmented reality cloud" all express this idea in some way. Latest buzzword is "Metaverse," but in October 2021, Facebook CEO Mark Zuckerberg created news by renaming the social media network "Meta" in advance of the Metaverse's construction.
Metaverse: A New Way to Teach and Learn
VR headsets of the latest generation serve as access points to the Metaverse. Helmet virtual reality screens provide an unparalleled sensory immersion and sensation of physicality. Visitors are given the freedom to explore a fully immersive 3D environment and use their arms to manipulate the environment as they would in real life. Today, technology for virtual reality is low enough which is around $300 to solve global capacity shortages and has graduated from Gartner's Hype Cycle. For solo play, an internet connection is not even required. The motor cortex of the brain is actively engaged in virtual reality, leading to the development of core strength. Virtual reality may teach any ability, from agriculture to firefighting, in the same way that flight simulators educate pilots for emergency landings. Spatial training, using the body and hands for activities which are too risky, costly, uncomfortable, or just difficult to perform in actual situations, is one example of a talent which plays to the specific characteristics of the Metaverse. Additional situations which could be practiced in a safe and controlled setting until they can be second nature include emergency response, stressful workplace circumstances, important processes, and high consequence occurrences.
How can the Metaverse be used in Education?
91% of pupils had their schooling impacted by the COVID-19 epidemic, as per UNICEF. Teachers and students alike have been forced to adjust to a fresh, more distant mode of education from the beginning of 2020. Despite the worldwide shutdowns, education has continued thanks in large part to technological advancements. There has been a growing debate between teachers and computer professionals over what we can do within the Metaverse if the internet is so good for education as it is now?
Ways the Metaverse May Improve Education
Here at European Union, we've identified four methods in which the Metaverse may be utilized to improve teaching as well as acquiring knowledge:
- Brings Curricula up to date
New ideas and innovations emerge and spread rapidly in today's ever-evolving environment. This is simple for the curriculum to fall behind the times, but the Metaverse might turn the entire planet into a learning environment by embedding information snippets everywhere. Like the popular video game Pokémon Go, albeit with a focus on education.
- Gamification
Among the biggest potential advantages of the Metaverse in education is the ability to "gamify" learning, which is related to the initial argument. Due to the virtual world's focus on teamwork and task completion, students may be more motivated to complete their assignments if they are presented with their coursework in the form of a video-game, with each chapter arranged just like an adventure.
- Transdisciplinary Learning and Theory Application
Using virtual reality in the classroom may help students see the connections between concepts and show them how ideas from diverse fields could be put into action in the actual world. In addition, in the future, VR might be used to teach practical activities like wiring a plug, installing a drain, and even sophisticated medical skills such as surgery, solidifying learning without the stress of actual-realm repercussions.
- Improves Test Results
According to research conducted in China, incorporating VR into the classroom improves students' performance on standardized tests. Pupils with a C rating or worse improved to an A mark or above after utilizing virtual reality technology to learn. We may see improvements in several aspects of a human life as a result of the Metaverse.
Disclaimer: The author’s thoughts and comments are solely for educational reasons and informative purposes only. They do not represent financial, investment, or other advice.